This means that should one asshole constantly do successive chains of line clears, no one person will get overwhelmed. In TP, garbage (shit you use to harrass other players in puzzle vs games in case you didn’t know for w/e reason) is randomly distributed between all players. While Tetris Party worked fine as a multiplayer experience, there’s a reason why it does vs PPT. Tetris was, is, and forever will be built as a single player experience. Considering I have no internet nor anyone outside of my annoying sister who would want to play this game, it’s fun factor is nonexistent until you completely drop playing Tetris altogether. There is no concept of balance between the 2. PPT is a perfect example of what happens when you blend together 2 completely incompatible games, and in the process completely ruins what fun you could have in one of them over the other. It sucked when it was called “Mean Bean Machine”, and it still sucks now even when Sega tried to make Puyo Puyo more powerful than Tetris. I can already hear the cries of Puyo fans who will scream about their tournament and ultra competitive scenes that literally no one could give 2 shits about. It might be for Sega because it’s just their way of latching on to a more well-known property to dig their franchise out of the void of absolute obscurity without having to use a certain mad scientist from a really bad adaptation to do the deed. All this game does is marry 2 different forms of gameplay to each other, and acting like that is a big fucking deal. They exist, you might use them to pass the time, but to take them seriously in any shape or form is inherently stupid. The very concept of crossing over 2 different puzzle games is unworkable (and frankly stupid) because puzzle games are exclusively focused on gameplay. Then again, why the fuck would anyone care about crossing over 2 puzzle games!? Especially since one of them has world wide recognition… and the other is niche incarnate because… Sega of Japan. The problem with that is that Tetris has never evolved to a point where it could work as some sort of crossover with any other puzzle game. It’s simple, it’s basic, many of it’s iterations don’t bother to innovate because there’s no need to fix what isn’t broken. Because it’s the first Arcade puzzler ever made (to my knowledge), and it was hyper successful, and… well… yeah, it’s fine. Tetris is one of those games that no one is going to let you shit talk. Or I can just fuck off to my Wii and continue playing Tetris Party or play emulators for Tetris Attack and Pokemon Puzzle League. Indeed I have a soft spot for Bust a Move and Magical Drop 3, but these types of games are few and far between, and the mobile puzzlers are just variations of tired ass Candy Crush.So what’s a fan of Panel De Pon to do when the one Arcade Puzzler you actually like is in the hands of a company that has gone full shitlord? I suppose Puzzle and Dragon would be fine if it wasn’t so grindy OR if my 2DS didn’t die on me. And because it’s Nintendo, they also neglect the shit out of this series in favor of pornographic Fire Emblem and dog shit like Animal Crossing. The problem with Panel De Pon is that it is a Nintendo property and thus, has no place outside of Nintendo consoles. AKA Tetris Attack, AKA Pokemon Puzzle League. I feel the need to distinguish Puzzles by Arcade and Computer Centric definitions because then, people will try to use that as a means of labeling me a hypocrite.Īnywho, I’m not exactly a huge fan of Arcade Puzzle games aside from the aforementioned Panel De Pon. One of the most awesome Arcade Puzzle games ever made. The question is, is there any documentation on each characters that specifies what are their tactics because if I know their tactics I can properly train on a specific tactic and get better at the game and simply not pick a random character based on "that guy will beat me, but that other guy will not".Meh… one more review before this shitty year is over. I quickly noticed on solo arcade mode that you could not select a CPU difficulty unlike on other games (such as Mario Party), you could only select a handicap (which thus far has only shown to add more different varieties of Puyos) and other customizations.Īfter playing said arcade mode for a while I noticed that the intelligence of the CPU is related to the character you pick as opponent, for instance I noticed that Risukuma, Suketoudra and Schezo are rather smart and have specific tactics to win for each of them, in the other hand Ringo, Tee and Arle are insanely mediocre, they also play a bit randomly and I can easily beat them 3/0 even though it's the first Puyo Puyo title I've played by far, so yeah I am a newbie and that shows when I get myself rekt by Schezo on 0/3. (I don't have the game on Steam, but I do have it on my Nintendo Switch if there is a difference to the Steam version, then feel free to tell me)
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